Praey for the gods engine11/7/2022 ![]() ![]() Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game, while considering the Talos I station a thematic reinterpretation of their underground dungeon of their first game, Arx Fatalis. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. The game combines elements of role-playing video games, stealth games, immersive sims and Metroidvanias in its design.Īrkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a new narrative. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to explore the station in an open world setting. As the Typhon escape confinement, the player uses a variety of weapons and abilities, some of which are derived from the Typhon themselves, to avoid being killed while looking to escape the station. The player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L 2, where they were part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers, such as shapeshifting into a clone of any inanimate object. Preayaeye for the Gods is due out this December.The game takes place in an alternate timeline in which an accelerated Space Race resulted in humankind taking to orbital stations far earlier. Prey for the Gods and Prey seem different-enough games that this is way more iffy, but that's trademark law for you. Bethesda later launched their own fantasy card game, The Elder Scrolls: Legends, so you can see why they might want that space uncontested. ![]() You might remember that Zenimax's lawyers butted heads with Mojang when the Minecraft developers tried to trademark 'Scrolls' for their card game. Split the difference and we get Praey for the Gods, which is a rubbish name but one Zenimax's lawyers won't object to. They add that they had originally considered the name 'Præy for the Gods' and had applied to trademark that too, but "We figured people would have a hard time trying to type in the æ symbol in search engines etc." so they settled on Prey for the Gods. Even if we did win we'd have to spend a solid chunk of our funds and in our opinion it wasn't worth it." ![]() Using backer money towards something that doesn't go towards the development or backer rewards felt horrible to us. We didn't want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds to fight this in court. Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive. "We could've fought this and we did think about it for quite a while. No Matter Studios explain the situation in their latest newsletter: Here ends the threat of people mistakenly thinking Prey for the Gods is, I don't know, an ultra-exclusive limited edition of Prey reserved for religious leaders. ![]() The Suits didn't object to Praey for the Gods, a title close to one No Matter had originally considered anyway, so here we are. Rather than spend their limited funds on battling Zenimax's lawyers, No Matter agreed to change the name. Developers No Matter Studios have made this change because Zenimax, the owners of Bethesda, thought Prey for the Gods was too close to their trademark for Prey. It's a rubbish name but it is a trademarkable one. Prey for the Gods, the crowdfunded surive-o-action game heavily inspired by Shadow of the Colossus, is now named Praey for the Gods. ![]()
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